So the Battletech campaign moves ahead slowly as we find time to fight it on Squirrel's kitchen table. This game finished some time last year. We've had another game since then which you can find here.
We have now completed Mission 3
Training with outsiders. - Hold the line.
Both level IIs have an opportunity to train with outsiders in the form of Ryoken-yon. Mission hold
the line from Fasa 1698 Field Manual DCMS page 137.
Showing posts with label campaign. Show all posts
Showing posts with label campaign. Show all posts
Thursday, March 19, 2020
Saturday, July 27, 2019
A tale of two campaigns, nothing too serious. Part 1 Battletech
So I need to up date this blog more regularly. I was demotivated as my last post was labelled as spam on Facebook.
However I have new content to share. Part 2 is here.
My first love, that got me into the tabletop wargaming even before WFB and W40K is Battletech. The new starter set came out and has reawoken the passion for the game and the lore. To the point that I bought the Battletech Computer game as I finally have a system good enough to run it.
Short review. Battletech Slightly clunky interface in the battle, I find it too easy to accidentally give the wrong the commands.
They must have run out of budget for voice work in the campaign which is annoying.
That said its a great game It gives you the big stompy Battlemech and heat management vibe. Heat in this game melts you from the inside... 0_0 Ive just learnt through youtube. Which now makes sense of why mechs died before they should have. DFA is very satisfying. Music is good. The only really annoying thing for me is the customisation, as in you can only put what was in there back. For example swapping lasers for lasers missiles for missiles and ACs for ACs. Unlike cannon where you can for instance in the BlackJack that I started with swap the AC2s for LRM 10s. I was sad I couldn't do it.
Also character creation is interesting and varied and what you pick at the start matters in conversation through out the campaign.
Its very Lore appropriate for 3025. It filled in a gap of periphery anticoreward between Liao and Davion. Anything more is spoilers.
Ive only been exploring in the campaign mode but it seriously rocks the mercenary down and out, out in the periphery hard scrabble vibe. I enjoy it so far, its not perfect but definitely playable and enjoyable 4/5 stars. Though your mileage may vary.
In other news the Kickstarter for the Clan Invasion is going off like a frog in a sock. So pretty, to the point of shut up and take my money.
Running 2 campaigns the moment. Nothing too serious.
However I have new content to share. Part 2 is here.
My first love, that got me into the tabletop wargaming even before WFB and W40K is Battletech. The new starter set came out and has reawoken the passion for the game and the lore. To the point that I bought the Battletech Computer game as I finally have a system good enough to run it.
Short review. Battletech Slightly clunky interface in the battle, I find it too easy to accidentally give the wrong the commands.
They must have run out of budget for voice work in the campaign which is annoying.
That said its a great game It gives you the big stompy Battlemech and heat management vibe. Heat in this game melts you from the inside... 0_0 Ive just learnt through youtube. Which now makes sense of why mechs died before they should have. DFA is very satisfying. Music is good. The only really annoying thing for me is the customisation, as in you can only put what was in there back. For example swapping lasers for lasers missiles for missiles and ACs for ACs. Unlike cannon where you can for instance in the BlackJack that I started with swap the AC2s for LRM 10s. I was sad I couldn't do it.
Also character creation is interesting and varied and what you pick at the start matters in conversation through out the campaign.
Its very Lore appropriate for 3025. It filled in a gap of periphery anticoreward between Liao and Davion. Anything more is spoilers.
Ive only been exploring in the campaign mode but it seriously rocks the mercenary down and out, out in the periphery hard scrabble vibe. I enjoy it so far, its not perfect but definitely playable and enjoyable 4/5 stars. Though your mileage may vary.
In other news the Kickstarter for the Clan Invasion is going off like a frog in a sock. So pretty, to the point of shut up and take my money.
Running 2 campaigns the moment. Nothing too serious.
Monday, May 18, 2015
Campaign in Paradise
My Infinity group has started Campaign Paradiso with me running it, because we are playing different armies to the Paradiso Missions there are some changes heh... Would you like to know more?
Labels:
campaign,
Infinity,
MAF,
N3,
Neo Terra,
PanO,
Shock Army,
SSS,
Yu Jing. Combined Army
Monday, August 19, 2013
Its clobbering time.... but this time it wasnt me...
So this post is going to have several things about hobby, games and the fantasy battle campaign. It's going to be a little all over the place bare with me and follow me below the cut line.
Thursday, October 18, 2012
Liar Liar Pants on fire....
So there was this 40K tournament in Florida, Beaky-con and some guy was caught cheating using loaded dice on the first roll that mattered (deployment) The story can be found...
Monday, October 1, 2012
Keeping your eye on the ball
Wow Tau are nasty with sixth Ed.
I had a game within the campaign frame work I need to win to progress my team. My team is called "They live" although our nick name is Team "Nom noms" owing to the team captain playing Tyranids. So the team captian and I swapped army lists beat them up wrung them out and finally came to (what I thought) a finaly tuned list....
I had a game within the campaign frame work I need to win to progress my team. My team is called "They live" although our nick name is Team "Nom noms" owing to the team captain playing Tyranids. So the team captian and I swapped army lists beat them up wrung them out and finally came to (what I thought) a finaly tuned list....
Thursday, September 27, 2012
Reinforcements arriving Sir!
After the last post Faeit212 posted the latest round of DA rumours... I'm excited... realy excited
So Dark Vengeance came out, duh. As a long time Dark Angel player I was like woohoo...
Not so Woohoo at the price of AU$ 180 about 80 pounds or US$200 and of course there is the kerfuffle about the Limited Edition Chaplain... Well of course I wanted one... I did do investigations and for an extra ten Aus I could buy a limited edition for 164 from my local non GW store called Tactics instead of waiting a week and saving 10 guess which won...
But what about the people who...
So Dark Vengeance came out, duh. As a long time Dark Angel player I was like woohoo...
Not so Woohoo at the price of AU$ 180 about 80 pounds or US$200 and of course there is the kerfuffle about the Limited Edition Chaplain... Well of course I wanted one... I did do investigations and for an extra ten Aus I could buy a limited edition for 164 from my local non GW store called Tactics instead of waiting a week and saving 10 guess which won...
But what about the people who...
Friday, September 14, 2012
Fly casual but not too casual
So I said I would write something about the campaigns.
Labels:
6th Edition,
8th edition,
campaign,
fantasy,
Mighty Empires,
minatures,
science fiction,
Tabletop wargaming,
wargaimng,
wargaming,
warhammer,
warhammer 40k,
Warhammer Fantasy Battle,
WFB
Tuesday, September 11, 2012
Fantasy Battle Campaign postscript
So my gaming group had a second Warhammer fantasy battle campaign based on Mighty Empires.
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